AI Insights · Timothy · July 2023
Top 5 Miner Games Performance in Australia Q2 2023
Explore the performance of the top 5 miner games in Australia during Q2 2023. Detailed insights on downloads, revenue, and active users.
In Q2 2023, the top 5 miner games on a unified platform in Australia showed varied performance metrics in terms of weekly downloads, revenue, and active users. Let's delve into the specifics for each game.
Drill and Collect - idle mine from APPS TEKNOLOJI ANONIM SIRKETI saw a significant uptick in weekly revenue, peaking at approximately $1K in the last week of June. The game’s downloads were robust, hitting a high of about 9.7K in the week of May 8, before dipping to around 3.6K by the end of the quarter. Active users mirrored this trend, climbing to a peak of about 16.7K in early May and gradually decreasing to approximately 11.3K by late June.
Idle Miner Tycoon: Money Games by Kolibri Games GmbH maintained a steady weekly revenue, fluctuating between $4.4K and $7.8K throughout the quarter. Weekly downloads were consistent, with highs reaching around 5.5K in late May. The game also enjoyed a stable base of active users, with numbers staying in the range of 60K to 67K.
Merge and Dig from SUPERSONIC STUDIOS LTD experienced a decline in weekly revenue, starting at around $516 and dropping to about $134 by the end of June. Downloads also saw a downward trend, starting at 5.7K in late March and decreasing to approximately 3.2K by the end of the quarter. However, the game managed to retain a steady number of active users, hovering around 50K throughout the period.
Dig Deep by Crazy Labs showed minimal revenue, with peaks barely reaching $104. Despite this, the game had a consistent download pattern, with numbers ranging from 1.9K to 4.2K. Active users remained stable, averaging around 32K throughout the quarter.
Gold and Goblins: Idle Games from AppQuantum Publishing Ltd had the highest weekly revenue among the top 5, peaking at around $37.3K in early April and maintaining a strong presence with revenues consistently above $16K. Downloads fluctuated, peaking at 3.5K in mid-April before settling at around 2.9K by the end of June. Active users showed a slight decline from 12.3K to approximately 10.8K over the quarter.
These insights come from Sensor Tower, where more detailed analytics and trends can be explored.